Overview of Team Learning As a framework developed by Caleb Davis and adopted by the FlUrNing Learning Group, Team Learning is a guide to building a learning team that promotes an individualized instruction, yet results in a collaborative learning environment. Team learning has multiple definitions across different disciplines. For FlUrNing, Team Learning is identifying the diverse learning preferences of each Player (student), the Coach (teacher/parent) using these preferences to create culturally responsive instruction, and ultimately establishing a thriving culture that develops the social and academic success of the collective Team (classroom).
Players = Students
Coaches = Teachers/Parents
Team = Players + Coaches | Also Identified as the Classroom
Draft = The Identification of Learning Preferences
The Team Learning framework is a tool to help guide instructional development. Whether you're creating a Universal Design for Learning or simply differentiating instruction, integrating student preferences will lead to more effective outcomes. The first step to getting started with Team Learning is for learners to take our online assessment and become Drafted, or have their learning preferences identified and ranked.
Meet the Players
• Self-Driven/Independent • Enjoys challenging work • Enjoys self-paced assignments
• Most successful with clear expectations/solutions • Will thrive with scaffolding • May struggle with organization and independent work
• Passionate about the arts and/or technology • Artistic and creative • Prefers multiple ways to express learning
• Inspired by certain topics or "interests" • Thrive when learning is topic centered • These topics will change overtime
• Enjoys helping classmates • High energy • Grasps a deeper understanding of content when they're able to explain or peer tutor
• Still searching for their "Learning Point" • May appear unmotivated at times • Enjoys positive reinforcement
My son did the assessment and was a Rule Player. It's funny because I initially thought that when reading the descriptions. He agreed totally as well. Now, I kinda know what I'm working with! -Parent (3rd Grade)
This is so cool because teachers don't usually know how we like to learn. This will help them a lot. All teachers need to use this! -Student (4th Grade)
WOW! The ease of this assessment was amazing. It took my students about 2 minutes to take and now I know more about them than I ever had. I'm so glad I stumbled across this! -Teacher (5th Grade)
Once Players are drafted and their learning preferences are identified, it is imperative to use this data to guide culturally relevant instruction. Our preferences have more influence on motivation and achievement than we may think. If students are choosing learning tasks that they like, they will put more effort into them. Consequently, higher achievement may result.
Schools, email for inquiries on classroom sets of Learner Preference Assessments and Team Learning Playbooks. Book a call to discuss professional development opportunities.