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 Team Learning (Webster)

Overview of Team Learning
​

As a framework developed by Caleb Davis and adopted by the FlUrNing Learning Group, Team Learning is a guide to building a learning team that promotes an individualized instruction, yet results in a collaborative learning environment. Team learning has multiple definitions across different disciplines. For FlUrNing, Team Learning is identifying the diverse learning preferences of each Player (student), the Coach (teacher/parent) using these preferences to create culturally relevant instruction, and ultimately establishing a thriving culture that develops the social and academic success of the collective Team (classroom). 
  • Players = Students
  • Coaches = Teachers/Parents
  • Team = Players + Coaches | Also Identified as the Classroom
  • Draft = The Identification of Learning Preferences

The Team Learning framework is a tool to help guide instructional development. Whether you're creating a Universal Design for Learning or simply differentiating instruction, integrating student preferences will lead to more effective outcomes. The first step to getting started with Team Learning is for learners to take our online assessment and become Drafted, or have their learning preferences identified and ranked. 
Get drafted
Meet the Players
Solitary Players

• Self-Driven/Independent
• Enjoys challenging work  
• Enjoys self-paced assignments
Rule Players

• Most successful with clear expectations/solutions
• Will thrive with scaffolding
• May struggle with organization and
​ independent work
Creative Players

• Passionate about the arts and/or technology
• Artistic and creative
• Prefers multiple ways to express learning
Topic Players

• Inspired by certain topics or "interests"
• Will thrive when learning is topic centered 
• ​These topics will change overtime
Team Players

• Enjoys helping classmates
• High energy
• Grasps a deeper understanding of content when they're able to explain or peer tutor
Exploring Players

• Still searching for their "Learning Point"
• May appear unmotivated at times
• Enjoys positive reinforcement
Role of the Coaches

Once Players are drafted and their learning preferences are identified, it is imperative to use this data to guide culturally relevant instruction. Our preferences have more influence on motivation and achievement than we may think. If students are choosing learning tasks that they like, they will put more effort into them. Consequently, higher achievement may result. 

Coaches, email for inquiries on classroom sets of Draft assessments and Player guides & curriculum. 


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  • Shop
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